Video online war game were most likely to trigger risky behavior, as compared to music or movies, but all forms of media showed a similar correlation. This means their frontal lobes will be strong and less likely to be affected by violence.WASHINGTON—The Pentagon, Department of Homeland Security, National Security Agency and a host of other agencies joined British officials and a number of private companies for a three-week cyber god of war online war games, testing 14 teams on a range of simulated attacks on two continents.