The build Lineage 2 adena on the show floor let us check out quite a lot of the game and gave us http://www.mmodiy.com/Lineage-II-Adena/ a fairly solid idea of what to expect, although many of the alternate path choices we came across while playing weren't available for the purposes of the demo. We were able to go through several levels and engage in boss fights against an undead Hell's Angel variation on the "Karl" boss character from House of the Dead 2, a demonic sloth creature, and an undead mutant plant. The game is much faster than its predecessors, and overall, it appears to be a strong entry in the series. Look for more on the Xbox game in the coming weeks.
Can you give us a little insight into your background at Konami? Koji Igarashi: I've been working at Konami for over 10 years. I worked on Twin Bee and Gradius II for the PC Engine, or the TurboGrafx, as it's called in the US. But the first time I got involved with the Castlevania franchise was with Symphony of the Night. I was writing storyboards for the game, and then halfway through development I took over direction for the game as well