This endure Fifa 15 coins bend comes about with the "trapping" mechanic. On a Fog of War map, if one of your units passes through a blurred breadth over a amplitude animate by an adversary unit, it will be "trapped." This instantly stops your unit's movement and prevents them from advancing on that turn, appropriately absolution the adversary assemblage get the aboriginal beforehand at the assemblage on their next turn. Even if you don't run into the unit, you will not be able to see it unless you accept a assemblage aural beheld ambit of it; if a catchbasin stops one amplitude abroad from an adversary mech, then, it'll accept to stop in adjustment to extend it's beheld ambit from the endlessly point. What all that basically agency is that you can't adjustment your units to blaze on an adversary assemblage that you can't see, even if you arise to apperceive in actuality breadth they are. You allegation to either move an dispensable assemblage up next to it, afresh move in a abundant hitter, or use a recon assemblage to betrayal the foreground for all of your big guns