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Don’t get me wrong, it’s always awesome to have a sweet sword that 3 times the size as my character. I just want new skills to use that sword in new ways.

While story fleshes out our characters personalities, leveling progresses our characters abilities. ArenaNet has done their best to balance out what enemies we will face at certain levels. Though you won't be fighting rats at level 1, you won't be facing off against dragons either. The rate that a character can be leveled up is also changed from the norm. It's almost always constant. While exploring and questing on a part of the map, you will gain just as many levels in almost the same amount of time as it took in the last map.

While constantly making progress on our characters level is a nice change for once, it does at times feel like something is missing. I think the answer lies in the original Guild Wars game.Guild Wars only had a level cap of 20, which was really weird for an RPG. But ArenaNet was onto to something. Rather than having players worry about increasing their stats, they made players focus on their strategy. The original games had hundreds of skills, which created thousands of ways to play. In Runescape, the amount of skills obtainable is greatly reduced. And though skills are tiered forcing players to try different things, and traits help fine-tune a character, the possibilities are limited.

After max level in Guild Wars, skills helped you progress your characters abilities, but for Guild Wars 2 there's nothing in place for this feeling of progression. I would love to see new skills become available in future content. Just releasing new slightly stronger items won't be enough to keep the connection with players to their characters. We want our characters to feel strong because they are, not just because they have the best item in the game.

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