Meanwhile, Grand Theft Auto IV changed the tone of that series by delivering a crime game that really looked deeply Blade & Soul Gold at the underbelly of society, touching on more serious topics throughout its shooting and driving amalgamation across the vast Liberty City. So the question I have to ask is: Does the unrealistic premise of Saints Row: The Third make for an experience that's more fun? Grand Theft Auto III was pretty funny, as was Vice City, b ut San Andreas really went all out with its government infiltration missions, nighttime burglary side quests, and that awesome jetpack. The series went from silly to crazy, but when Grand Theft Auto IV dropped, it took a surprisingly grim tone. For someone like me who likes absurdity galore in his Blade And Soul games--because they're freaking video Blade And Soul games and I don't believe they're supposed to be realistic--the shift in the last Grand Theft Auto game was a bit of a letdown.I'll be completely honest here, I never really cared for Saints Row until I got a peak at Saints Row: The Third. The colorful, humorous nature of that game really stood out to me, and it seemed to take the Cheap Blade & Soul Gold formula of the open world action game and pour tons of craziness and charm onto it.