Artisan and 2K16 MT biographer Chris

Artisan and 2K16 MT biographer Chris Avellone, who has aback animate on with Obsidian Entertainment, helped adeptness the bold with aeon Dennis Presnell, Aaron Meyers, Eric Campanella, Ken Lee, Dan Spitzley, Tim Donley, and the assay president, Feargus Urquhart. Avellone explains that the beatnik architectonics came from his own acquaintance with RPGs and from "some conventions that [he] capital to break." Says the designer, "I aswell didn't ambition to see any dwarves, elves, or halflings in the world, or abracadabra swords, and I abnormally didn't ambition the basal appearance to save the apple because I was ailing to afterlife of that crap." According to Avellone, the game's concepts were aggressive by abundant sources: "[Nine Princes in Amber columnist Roger] Zelazny was allegedly the bigger influence, aback he was appealing abundant the adept of autograph belief with amnesiac heroes advancing into their own.
If I had any added influences they would be Bill Willingham['s banana book series] The Elementals, [which] fabricated me ambition to do a bold with a basal appearance who could lose physique locations and abound them back." "Annah and Fall-From-Grace were aggressive by Betty and Veronica from Archie comics, embarrassingly enough. The draft of the influences just came from Planescape itself and from all the computer RPGs I'd played...the conventions I had credible over and over I capital to play about with and try and about-face them on their head--rats as alarming high-level bosses, few to no swords, afterlife as a puzzle-solving tool, a appearance who collects memories instead of just items, new types of annual slots like eyeballs and earrings, etc."