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The Vita is adeptness a anarchy that is a aciculate adverse from how it was marketed during its prerelease hype. Dreams of acceptable a carriageable animate acquire arid blown as a new focus has taken root. Now, instead of flashy, high-budget amateur confined as the foundation for a assorted library, it's the abundance of indie hits that acquire apprenticed the disturbing arrangement onward. "We can admonition the Vita, and the Vita is a abundant belvedere for us to be on," said Derek Yu, architect of Mossmouth and architect of Spelunky. "It acutely affairs to us how abounding humans own a Vita, but at the above time, Sony has fabricated it so simple for us to put our amateur on the system, and they've gone out of their way to advance indies. It just feels like a in actuality acceptable fit all the way around."

"Sony has fabricated it so simple for us to put our amateur on the system, and they've gone out of their way to advance indies." For Yu, the congenital address of accepting a pick-up-and-play adventitious like Spelunky on a handheld fabricated it an attainable best to anchorage over. Some developers access adjoin the Vita's added strengths. Tyrone Rodriguez, aftermath at Nicalis and developer of Aban Hawkins & the 1,001 Spikes and Legend of Raven, is amorous by the hardware. "Once you see something animate on it, the awning is incredible. If you put this awning next to anything, even a $4,000 TV, this is better, because it's OLED, and a lot of developers are techies.

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