Those looking for infinite worlds to match Minecraft's seeminglyinfinite scope of possibilities won't find them in the upcoming

Minecraft Xbox One and PS4 editions include bigger worlds than currentgen versions, and they both allow users to import save data from Xbox 360 and PS3 + Vita games, respectively.However, saves don't transfer from nextgen to currentgen systems.There are technical reasons for this we can make worlds bigger without too much stress, but shrinking them causes all kinds of problems, Mojang says.The 5 upgrade program will be live for at least a year after the August launches.

The general upscaling that comes with porting projects to currentgeneration consoles probably won't be as noticeable with games like the visuallysimplistic Minecraft.That's alright, improvements can still be made on elements more important to the game's focus! 4J Studios, the studio working with Mojang on porting the customizationdriven builder to Xbox One and PS4, noted on Twitter that world sizes will be a lot bigger than what was provided in the Xbox 360 and PS3 versions.

Those looking for infinite worlds to match Minecraft's seeminglyinfinite scope of possibilities won't find them in the upcoming versions, which 4J explains is due to save file size limits on both consoles.Still, it's good to know we'll be able to stretch our legs a bit more while we're running for our blocky little lives, hissing Creepers in tow.In touch with the ground, Bigby's on the hunt in the fourth episode of The Wolf Among Us next week.If you're hungry like Bigby, look out for In Sheep's Clothing on May 27 for PS3 North America only, Windows PC and Mac, and then Xbox 360 on May 28 and iOS on May 29.