then hope other people enjoy what we make? Before I go any further and lose anyone who was hoping for a practical discussion here, let me be clear that pretty much everything I say is through the lens of Runeacape games as a business. Forest and I have quit our day jobs in hopes of making a living by doing what we love.So, I'm interested in "excellence" in terms of academic thought but also in practical business terms: what makes a Runeacape game highly valuable to a paying audience?
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